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Minecraft financial literacy

Financial literacy is important for everyone, including athletes!

In this open-ended Minecraft experience, players earn a passive income that can be saved or used to purchase a variety of in-game items. Players can: ​

  • Purchase items like clothing at the shopping plaza​
  • Save for a large-scale purchase like a car or home​
  • Visit the bank to acquire a credit card and open a savings account​
  • Explore the residential area filled with characters who provide anecdotal experiences about different circumstances in their lives that lead to different spending patterns. ​

​At the end of the activity, players can sell their assets and tally the overall value to determine what they are left with. The activity can be replayed to test different spending approaches and see how it impacts the outcome. ​

  • Audience: Students ages 8-13 with an interest in interactive learning experiences.

  • Length: 45 minutes

  • Learning objectives for learners

    • Identify various methods of payment that can be used to purchase goods and services.
    • Discuss spending and saving, and describe how spending and saving behaviors may differ from one person to another.
    • Explain the concepts of spending, saving, earning, and investing.
    • Describe whether something is reasonably priced and therefore a good purchase.
    • Estimate and calculate the cost of transactions involving multiple items priced in whole-dollar amounts.

Get started – visit Minecraft financial literacy world​

Ready to explore math and economics in the interactive world of Minecraft? Get started at ​Financial Literacy World

Activity walkthrough

Activity workshop

Download instruction material

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